Today computer games can be played on mobile phones, laptops and specialized gaming consoles. After the Iraq shoe throwing incident, there are numerous games available where the player has to throw shoes at an image of Bush. Similarly after the Hudson river plane landing, games are available where the player has to safely land a plane in the river and save all the passengers. There are multiple games based on Bollywood characters.
History of gaming
Gaming requires a screen to view images and characters present in the game, a speaker to play audio and a handheld input device using which the player can control the play. The handheld controller could be a keyboard or a mouse or a specialized game controller consisting of joysticks, buttons and/or rollers.
If you ask an avid gamer what the major improvement in gaming has been over the years, he will tell you it is better graphics and sound. Indeed cleaner graphics and good audio quality have been the major focus of game developers. Today gaming consoles like PlayStation and Xbox use large processing power in the form of dedicated 32- and 64-bit processors resulting in high definition graphics and crystal clear sound. They use advanced image filtering techniques to render smoother textures in the image.

The input device has so far been limited to the handheld controller. Recently Nintendo launched the Wii console which is the first handheld controller to use motion sensing as part of gameplay. The Wii handheld controller includes a spatial motion sensor that allows sensing of the players arm position and orientation. Every movement of the arm is captured by the sensor and forms part of the players response to the game. By adding this one feature the Wii console easily became one of the hottest selling video game consoles.
So this is today. What does the future of gaming look like? What should game designers be focusing on?
Attentive controllers are the future of gaming
Humans are adept at using their hands. So while it is natural to provide inputs using our hands, other forms of input are also possible. To communicate we use speech, facial expressions, eyes, hand gestures and body movements. It is natural to include these forms of input also into gameplaying. The next generation will see us moving from handheld controllers to attentive controllers. Attentive controllers are game controllers that not only take input from our hand but also allow input in the form of speech, vision and motion. Wii has begun to address the last of these by incorporating one form of motion, that of the hands holding the controller.

Heightening the gaming experience is one of the major aims of game designers. Indeed the future will belong to games that allow better player-device interaction. Wii created a flutter in the gaming world by incorporating motion sensing as a new input dimension. But speech, vision and possibly other forms of motion like, gestures can also be captured. Startups in the gaming space have an opportunity to make a major impact on the gaming industry by building attentive controllers that take the gaming experience to the next level. Also importantly speech, vision and motion are mature technologies so these attentive controllers can be built with innovative use of existing technologies.
Incorporating speech recognition into games will enhance the gameplay and also lead to more complex storylines. Say during the game you could ask, “How far to the next ammunition facility?” Today speech recognition and dialog technology have advanced enough to recognize sentences like these and act on them. The response could be spoken back by the computer. Such technology would allow near realistic gameplay situations to be created. In F1 racing the driver often asks questions to his team. Question answering could now be incorporated into the F1 video game.
Gaze following technology has improved enough to know which part of the screen the player is looking. Gaming strategies could be evolved based on this. For example to make the game more challenging and interesting, the bad guys could sneak up on you from the side of the screen that you are not paying attention to. This could lead to gameplay strategies where the player pretends to be looking somewhere to fool the system into making a specific move.
The challenge is now on console designers to build attentive controllers that can take other forms of input from the player. Speech, vision and motion technologies have matured so they can be incorporated into the controller. Gameplay and storyline could then be built around the use of such attentive controllers, taking the gaming experience to the next level.
Games today are violent and I have no hope for kids who are exposed to this. The more advanced games today allow more family time and less violence, I fully support this.
ReplyDeleteMy son will never see a PC game or PS/2 game with a violent nature as long as I can I will try and prevent it from happening.
Thanks for your blog, lots of interesting and fresh topics here. Also a big thank you for supporting the World Cup 2010 http://worldcup2010.game-host.org
Good one dude.
ReplyDeleteI still remember the game "Prince of persia" that we had long back....
Gaming over the years has come a long way and WII is great... and it is interactive....
looking forward to more for the future!!
we have xbox 360 wii and ps2...my kiddos play lots of games...stopping by from entrecard to drop say hi and comment
ReplyDeletehie, i used to play a lot of games, but now i cant afford to keep date with all those new releases. may be as you grow up other things take up your time.
ReplyDeleteGaming sure has come along way in my lifetime. I played colecovision and atari. I never would've thought they'd evolve to where they are today.
ReplyDelete262291.blogspot.com
It's kinda sad sometimes when developers are focusing on the graphics rather than the gameplay itself.
ReplyDeleteLong ago, graphics were either black & white or in a 4 colour CGA monitor. Gameplay mattered the most. But now? :(
I am not good at any kinds of games. But I am interesting in this fast growing field. It's really a very big market.
ReplyDeleteThough many games in our country still high on virtual wars which I don't like, But it's so fun to see the tend of game world.
I love to see them add so many new affair elements into games, and so great to see more wii like game-mechines to add color of our life.
Thank you so much for kindly comment on my blog,Ivs! It's the best award I ever received!
ReplyDeleteMy passion is come from friends like you, I am influenced by you and encouraged by you, and learn so much from you!
I miss my old school games, I think Wii has it right with going back to simple!
ReplyDeleteI remember when my Dad brought home an Atair and we played Pacman and I thought it was awesome. Now I see my Son playing games like WOW and yes it is really WOW compared with our olden days stuff lol.
ReplyDeleteI remember when my Dad brought home an Atari and we played Pacman and we thought it was cool, Now my Son plays games like Wow and they are awesome!
ReplyDeleteTruly great post.
ReplyDeleteMy son is only 2 1/2 and is absolutely memorized by video games. He even plays educational games at daycare. I agree that in the right context, children have a lot to gain by games.
I've been in gaming since Pong, then Atari came out and I thought OMG what awesome graphics,lol. I now own Xbox 360 and PS3.
ReplyDeleteHey, superb post!!
ReplyDeleteEven I had given a seminar in my college about Gaming, its past, present and future.
Just brought back the memories of that
Oh! You are the perfect person to talk on this topic of gaming. We own a Wii, now my daughter wants a Nintendo DS, mobile phone and so many other gadgets that other kids have.
ReplyDeleteI have to put my foot down. I told her. You get it when your piggy bank is full.
This is a very interesting perspective. At Enthiosys, we don't use consoles to support Innovation Games (www.innovationgames.com), but that doesn't mean our approaches can't be improved through better approaches to allowing users to interact with software. As the distinction between PCs and dedicated game machines continues to blur, I look forward to seeing advanced controllers (input devices) become available to business people.
ReplyDeleteRegards,
Luke Hohmann lhohmann@enthiosys.com
CEO, Enthiosys, Inc. m: +1-408-529-0319
615 National Ave, Ste 220 www.enthiosys.com
Mountain View, CA 94087
www.innovationgames.com: The seriously fun way to do serious work -- seriously.
Hi,
ReplyDeleteThanks for visiting my blog...
Looks like you are a multitalented guy with a degree in electronics, job as a computer scientist and also a successful blogger.I think I have a lot to learn from you.. :)
Hi,
ReplyDeleteIm not too good in other games but i will play only smack i like that game very much. Your Post is very much interesting for all People.
I think the Wii is just what the industry needed. After years of obsessing over the best graphics and sound, Wii took it back to the basics -- FUN GAMEPLAY.
ReplyDeleteI don't think it'd hurt a lot of genres (platformers, I'm looking at you) to take additional steps back --- which we've recently seen with the 2d, 8bit release of Mega Man 9 for the VC.
Then again, I'm an old school, classic gamer who only buys new consoles for sports game updates. So, I may be in the minority.
it is amazing how games have moved on from what they used to be.
ReplyDeleteit makes you wonder what they will be like in another 10 years or so, if they are that good now!
what happened to attari? were you able to play that?
ReplyDeleteMy first handheld game did not even have a screen. It was a football game and it used red LED lights. We played it all the time. When the small version of PacMan came out, kids went gaga for it. It wasn't long before we had Donkey Kong, Frogger and the rest in hand.
ReplyDeleteMy first console game was called Pong. Yep, Pong. That was the only game you could play and we loved it too.
The old days of a keyboard and mouse, or even a classic game controller, are soon to be at an end. :-)
ReplyDeleteAlthough the Wii was a big leap for gaming consoles, hardware limitations and fragility leave the device becomming more and more innacurate after prolonged use (something about people constantly shaking the hell out of it while playing Rayman :p)
A while back, I was lucky enough to be part of the closed-beta group for a program called camspace (now free open beta) that uses peoples webcams to track objects so you can use them as a [slightly slower reacting] wii-like controller. It's not quite the funky hand-motion screen in 'Minority Report', but it's getting there. lol.
I've also seen a few videos of people hacking their Wii to use RF reflectors on their hands for tracking (http://www.youtube.com/watch?v=7CoJGrtVs4c)
Combining this with up and comming technologies like the Microsoft Surface, or Natural Interaction's line up of funky gadgets (http://www.youtube.com/watch?v=3bn-zZX9kdc) and it's clear that the way we interact with technology is really on the move. It won't be long until the 'Minority Report' interface is common place.
I guess it's just unfortunate that voice interaction still has a long way to go, not so much from troubles understanding what people say (voice profile training has come a long way, very quickly), but because of the AI requirments to interpret what people actually mean. There is so many ways I can word the same question, and using the simple 'say these words for this command' feels so unnatural and unfinished that it isn't taken as a serious alternative.
Never the less, fun times are ahead :-)
Ithiel
WoWFailBlog.com
Gaming has certainly come a long way. And now people can even use their PC as a Wii by downloading a small free program! (Actually I wrote about it here.
ReplyDeletePersonally, I'm not so much into gaming consoles other than the good ol' PC.
You know, I still remember when nintendo was getting alot of heat for going the route it took with the Wii. People who now have the console were complaining about how "lame" it was.
ReplyDeleteIt's human nature to want to connect with our environment as much as possible. Even in video games, we yearn to have that human connection. So I knew it would work, and now Nintendo, for stepping out into unknown territory has another winner on their hands.
I am not much into gaming, however, I enjoy flight simulation and other simulations. Too bad that MS dumped their flight simulator program and development. There is a lot of interactive type controllng for flight simulators - although, very expensive.
ReplyDelete